Vi
the Piltover Enforcer
JUNGLE
Raised on the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with very little respect for authority. She has always been a shrewd survivor, both from her youthful troublemaking topside and an unfairly long stint in Stillwater Hold. Now working with the Piltover Enforcers to keep the peace instead of breaking it, she wields mighty hextech gauntlets that can punch through walls—and criminals—with equal ease.
Vi Stats
Vi Matchups
Vi's Best Matchups
Vi's Worst Matchups
View all of Vi's MatchupsVi Build Guide
Overview
Punch first. Ask questions while punching. If you’ve been influenced to play Vi thanks to Arcane, then you’re in luck because her playstyle fits her personality. You just punch and pray and deal with the repercussions later. Her ultimate lets her ruin one person’s experience every fight. Click here for the latest data on her best builds, including Runes, Items, Summoner Spells, and more.
Keys to Remember for Vi jungle
You have to go in to do damage, but you don't always need to do damage, which means you don't always need to go in. It's okay to not dive in, Vi players.
Your ultimate can be just as effective at locking down someone to help your backline as it is in diving them -- play to what your team comp needs more.
Strengths
Vi has a lot of burst damage, even before level 6, if you are able to land your entire combo. This coupled with the long engage range on her Vault Breaker means she has a lot of kill potential early and you should be looking for opportunities to gank as early as possible. That said, she also has a very strong power spike once you do get your ultimate, and if you are able to get the jump on a laner who doesn’t have Flash, they are going to be easy pickings as Cease and Desist is a simple point and click ability. Come late game, it can be dangerous to just dive into the enemy team if you don’t have backup -- a good rule of thumb is if you have other divers and tanks with you, it’s fine to go in. If your team is mostly ranged and trying to fight with space, then you want to peel backwards.
Weaknesses
If Vi misses her Q, not only will you miss out on a significant part of her damage and utility, you’ll then be exposed to counterattacks from the enemy as you don’t have any other way to follow up without your ultimate. This adds a degree of risk to her pre-6 ganks that mean you should be wary of possible counterganks from the opposing jungler. After 6, because of your abilities wanting you to go in, you’ll often end up trading 1 for 1. Opponents can also Flash as your ult is mid animation, meaning you’ll wind up further than you may have bargained for.
Game Plan
Early Game: It’s much easier to land your Vault Break if you are able to walk up behind an enemy and get right in their face. Forcing a Flash out before even using can help you secure the kill. Try to get vision on where the opposing jungler is before making a move -- if it’s looking too hard to gank, then you can also try rushing to Level 6 for your ultimate.
Mid Game: With your ult, you should be looking to gank any lane that doesn’t have Flash. Vault Breaker can even be used just to close the distance to land your ultimate. Once teams begin grouping, you want to just look for picks with your ultimate -- don’t get greedy and aim only for the enemy carries, sometimes it’s fine to just isolate whoever’s right in front of you.
Late Game: If you dive deep with your ultimate, it can be suicidal to commit to going for the kill if no one else is with you. It’s fine to use Vault Breaker to go backwards and help peel for your team or to try to keep yourself alive. Again, look at your team comp and decide if it’s more advantageous to peel or to dive.