The Demon Jester
General counter information:
Hard CCReveal StealthOutsustain Build HP
Counter Items & Summoner Spells:
|Health Points:||441 (+84 / per level)||Health Regen:||7.45|
|Mana Points:||270 (+40 / per level)||Mana Regen:||30|
|Damage:||51.7 (+3.5 / per level)||Attack Speed:||0.694 (+3 / per level)|
|Attack Range:||125||Movement Speed:||325|
|Armor:||15 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||3150||Riot Points (RP):||975|
Shaco deals 20% bonus damage when striking a unit from behind with his autoattacks or abilities.
Active: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth.
Cooldown: 11 seconds after exiting stealth
Cost: 90/80/70/60/50 mana
Critical Strike Damage: 140/160/180/200/220 %
Jack In The BoxW
Active: Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth.
Cooldown: 16 seconds
Trigger Range: 60
Sight Range: 700 (estimate)
Jack in the Box attack speed: 1.6(Attack 8 times in 5 seconds.)
Jack in the Box armor: 50
Jack in the Box magic resist: 100
Cost: 50/55/60/65/70 mana
Fear Duration: 0.5/0.75/1/1.25/1.5 seconds
Magic Damage: 35/50/65/80/95 (+0.2 per ability power)
Total Magic Damage *Estimate*: 280/400/520/640/760 (+1.6 per ability power)
Passive: Shacos attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
Active: Shaco throws a dagger to target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.
Cooldown: 8 seconds
Slow: 10/15/20/25/30 %
Miss Chance to Non-Champion Units: 20/22.5/25/27.5/30 %
Cost: 50/55/60/65/70 mana
Magic Damage: 50/90/130/170/210/(+1.0 per ability power)/ (+1.0 per bonus attack damage)
Active: Shaco becomes stealthed and untargetable for half a second then creates a clone of himself that will last for up to 18 seconds. The clone deals 75% of Shacos damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode dealing magic damage to nearby enemies.
Cost: 100 mana
Leash radius: 1125
AoE radius: 250
Cooldown: 100/90/80 seconds
Magic Damage: 300/450/600 (+1.0 per ability power)
|Always keep an eye out for a puff of smoke in the fog of war - this means Shaco is nearby.|
|It's usually a great idea to buy pink wards so that Shaco can't sneak in whereever he wants.|
|If he uses his Deceive to enter fights, he won't be able to use it again for a while. Try turning and focusing him if possible.|