The Butcher of the Sands
General counter information:
Build HPDodge AbilitiesHard CCKnock BackTry to kite and pokePlay safe early game
Counter Items & Summoner Spells:
|Health Points:||426 (+87 / per level)||Health Regen:||6.7|
|Damage:||53.12 (+3.1 / per level)||Attack Speed:||0.665 (+2.65 / per level)|
|Attack Range:||125||Movement Speed:||320|
|Armor:||15.2 (+3.8 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Reign of AngerPassive
When Renekton is below 50% health he generates 50% more fury from all sources.
Cull The MeekQ
Active: Renekton swings his blade dealing physical damage to nearby enemies and healing for 5% of the damage dealt up to a cap. Heal amount is quadrupled against champions. Each target hit grants 5 fury.When Renekton has 50 or more fury he deals 50% additional damage and heals for 10% of the damage dealt, the healing cap is tripled. Consumes 50 fury.
Cooldown: 8 seconds
Radius: 450 (estimate)
Physical Damage: 60/90/120/150/180 (+0.8 per bonus attack damage)
Healing Cap: 50/75/100/125/150
Fury Empowered Physical Damage: 90/135/180/225/270 (+1.2 per bonus attack damage)
Fury Empowered Healing Cap: 150/225/300/375/450
Active: Renektonâ€™s next attack will swing twice dealing physical damage and stunning his target for 0.75 seconds. Each hit applies on-hit effects and grants fury.When Renekton has 50 or more fury his next attack will swing three times, dealing physical damage and stunning his target for 1.5 seconds. Each hit applies on-hit effects, but does not grant fury. Consumes 50 fury.
Cooldown: 13/12/11/10/9 seconds
Physical Damage: 10/30/50/70/90 (+1.5 per attack damage)
Fury Empowered Physical Damage: 15/45/75/105/135 (+2.25 per attack damage)
Slice and DiceE
Slice Active: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice for 4 seconds.
Dice Active: Renekton dashes, dealing physical damage along the way.When Renekton has 50 or more fury Dice deals 50% additional damage and reduces the armor of targets hit for 4 seconds. Consumes 50 fury.
Cooldown: 18/17/16/15/14 seconds
Physical Damage: 30/60/90/120/150 (+0.9 per bonus attack damage)
Fury Empowered Physical Damage: 45/90/135/180/225 (+1.35 per bonus attack damage)
Fury Empowered Armor Reduction: 15/20/25/30/35 %
Active: Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 fury per second.
Cooldown: 120 seconds
Radius of AoE: 350
Health Gain: 300/450/600
Magic Damage per Second: 40/70/100 (+0.1 per ability power)
Maximum Magic Damage: 600/1050/1500 (+1.5 per ability power)
|Pay attention to Renekton's fury bar, as he will most likely play aggressive when it turns red.|
|Most Renekton players will try to turn back to you so that he can use his dash twice when being chased. Deny this by stepping a bit back.|