the Titan of the Depths
General counter information:
Build TenacityDeny Blue BuffDeny FarmTry to Counter JungleOutsustain Play aggressive early gameDodge Abilities
Counter Items & Summoner Spells:
|Health Points:||432 (+86 / per level)||Health Regen:||7.45|
|Mana Points:||200 (+50 / per level)||Mana Regen:||30|
|Damage:||52 (+3.3 / per level)||Attack Speed:||0.613 (+0.98 / per level)|
|Attack Range:||175||Movement Speed:||300|
|Armor:||12 (+3.25 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Nautilus' basic attacks deal an additional 2 + 6 x level physical damage and immobilize his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds. This effect cannot trigger on the same target more than once every 12 seconds.
Active: Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Cost: 60/70/80/90/100 mana
Cooldown: 18/16/14/12/10 seconds
Magic Damage: 60/105/150/195/240 (+0.75 per ability power)
Active: Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds. This ability resets the autoattack timer.
Cost: 80 mana
Cooldown: 22/21/20/19/18 seconds
Magic Damage: 40/55/70/85/100 (+0.4 per ability power)
Shield Amount: 100/150/200/250/300 (+10% of bonus health)
Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cooldown: 10 seconds
Range: 400 for the first wave, up to ~600 for the last.
Cost: 60/70/80/90/100 mana
Magic Damage: 60/100/140/180/220 (+0.5 per ability power)
Max Magic Damage: 120/200/280/360/440 (+1.0 per ability power)
Slow Amount: 30/35/40/45/50 %
Active: Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.
Cost: 100 mana
Cooldown: 140/110/80 seconds
Pass Through Magic Damage: 125/175/225 (+0.4 per ability power)
Explosion Magic Damage: 200/325/450 (+0.8 per ability power)
Stun Duration: 1/1.5/2 seconds
|Nautilus's Riptide will hit you multiple times if you move away from him, so stay still if you can.|
|Nautilus loses his AOE cleave on his auto attacks if you pop his shield, so try to take it down as soon as possible.|
|Nautilus's ultimate will knock-up any targets in its way to its target, so try not to get in the way.|
Nautilus is weak against
Nautilus is strong against
|[Preseason updated]Hooktilus: A comprehensive guide on Nautilus Jungle||Panost||1,248,481|
|[3.13] Intro to Jungle Naut||Skullkid2424||2,049,130|
|[S3 Jungle] Hook City Part 2 (Revenge of dumptruck)||TheOddOne||1,081,940|
|My anchor is TOO BIG!||FG Misguidance||403,158|