the Glorious Executioner
General counter information:
Deny FarmDodge AbilitiesHard CCOutsustain Play safe early game
Counter Items & Summoner Spells:
|Health Points:||420 (+82 / per level)||Health Regen:||5|
|Mana Points:||240 (+42 / per level)||Mana Regen:||30|
|Damage:||46.5 (+3.5 / per level)||Attack Speed:||0.679 (+2.6 / per level)|
|Attack Range:||550||Movement Speed:||305|
|Armor:||16 (+3.3 / per level)||Magic Resistance:||30 (+0 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Draven's critical strikes deal 30+(4*level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike.
Active: Dravens next attack will deal bonus physical damage. The bonus is equal to a percentage of his total attack damage.This axe will ricochet off the target high up into the air. So long as Draven catches it, Spinning Axe will keep applying to his next attack.Cooldown permitting, Draven can have up to two Spinning Axes readied at once.
Cost: 45 mana
Cooldown: 12/11/10/9/8 seconds
Bonus Physical Damage: 45/55/65/75/85 % of attack damage
Active: Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh Blood Rushs cooldown.
Cost: 40 mana
Cooldown: 12 seconds
Bonus Movement Speed: 40/45/50/55/60 %
Bonus Attack Speed: 20/25/30/35/40 %
Active: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed for 2 seconds.
Cost: 70 mana
Cooldown: 18/17/16/15/14 seconds
Physical Damage: 70/105/140/175/210 (+0.5 per bonus attack damage)
Slow: 20/25/30/35/40 %
Active: Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck.Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven
Cost: 120 mana
Cooldown: 110/100/90 seconds
Physical Damage (one hit): 175/275/375 (+1.1 per bonus attack damage)
Maximum Physical Damage (single target): 350/550/750 (+2.2 per bonus attack damage)
Minimum Physical Damage (one hit): 70/110/150 (+0.44 per bonus attack damage)
Minimum Phyiscal Damage (two hits): 140/220/300 (+0.88 per bonus attack damage)