the Hand of Noxus
General counter information:
Build HPDeny FarmHard CCKnock BackPlay safe early gameTry to kite and poke
Counter Items & Summoner Spells:
|Health Points:||426 (+93 / per level)||Health Regen:||8.25|
|Mana Points:||200 (+37.5 / per level)||Mana Regen:||30|
|Damage:||50 (+3.5 / per level)||Attack Speed:||0.679 (+2.6 / per level)|
|Attack Range:||125||Movement Speed:||315|
|Armor:||20 (+3.5 / per level)||Magic Resistance:||30 (+1.25 / per level)|
|Influence Points (IP):||6300||Riot Points (RP):||975|
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
Active: Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost: 40 mana
Radius of Shaft: 270
Radius of Blade: 155
Cooldown: 9/8/7/6/5 seconds
Physical Damage: 70/105/140/175/210 (+0.7 per bonus attack damage)
Maximum Physical Damage: 105/157.5/210/262.5/315 (+1.05 per bonus attack damage)
Active: Darius next basic attack deals additional damage and slows the targets movement and attack speed for 2 seconds.Crippling Strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cooldown: 8 seconds
Cost: 30/35/40/45/50 mana
Total Physical Damage: 120/140/160/180/200 %
Slow: 20/25/30/35/40 %
Passive: Darius gains armor penetration.
Active: Darius pulls in all enemies in front of him.
Cost: 45 mana
Armor Penetration: 5/10/15/20/25 %
Active: Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
Cost: 100 mana
True Damage: 160/250/340 (+0.75 per bonus attack damage)
Maximum True Damage: 320/500/680 (+1.5 per bonus attack damage)
|Stay out of his Apprehend range if possible.|
|Once his Apprehend is on cooldown, he is incredibly easy to kite.|
|Denying him a reset on his ultimate with a shield/heal will significantly lower his damage output in a teamfight.|
Darius is weak against
Darius is strong against
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